Tiled Sprite Object Reference
Displays a 2D image in a repeating pattern over an area. Useful for making backgrounds, including background that are scrolling when the camera moves. This is more performant than using multiple Sprite objects. Read more explanations about it.
Tiled Sprite
Displays an image repeated over an area.
Object actions
Tint color
Change the tint of a Tiled Sprite. The default color is white.
See parameters
- Parameter 0: 👾 Object
- Parameter 1 (color): Tint
Image X Offset
Modify the offset used on the X axis when displaying the image.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🟰 Operator
- Parameter 2 (🔢 Number): Value
Image Y Offset
Modify the offset used on the Y axis when displaying the image.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🟰 Operator
- Parameter 2 (🔢 Number): Value
Object conditions
Image X Offset
Test the offset used on the X axis when displaying the image.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🟰 Relational operator
- Parameter 2 (🔢 Number): Value to compare
Image Y Offset
Test the offset used on the Y axis when displaying the image.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🟰 Relational operator
- Parameter 2 (🔢 Number): Value to compare
Object expressions
Expression | Description | |
---|---|---|
Object.XOffset() |
Return the offset used on the X axis when displaying the image. | |
Object.YOffset() |
Return the offset used on the Y axis when displaying the image. |
The Tiled Sprite Object extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.
This page is an auto-generated reference page about the Tiled Sprite Object feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.