Top-down movement Reference
Allows to move an object in either 4 or 8 directions, with the keyboard (default), a virtual stick (for this, also add the "Top-down multitouch controller mapper" behavior and a"Multitouch Joystick" object), gamepad or manually using events. Read more explanations about it.
Top-down movement (4 or 8 directions)
Move objects left, up, right, and down (and, optionally, diagonally).
Behavior actions
Acceleration
Change the acceleration of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Acceleration (in pixels per second per second)
Diagonal movement
Allow or restrict diagonal movement
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (❓ Yes or No): Allow?
Rotation offset
Change the rotation offset applied when moving the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Angle (in degrees)
Angular maximum speed
Change the maximum angular speed of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Max angular speed (in degrees per second)
Deceleration
Change the deceleration of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Deceleration (in pixels per second per second)
Ignore default controls
De/activate the use of default controls.
If deactivated, use the simulated actions to move the object.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (❓ Yes or No): Ignore controls
Maximum speed
Change the maximum speed of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Max speed (in pixels per second)
Rotate the object
Enable or disable rotation of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (❓ Yes or No): Rotate object?
Simulate control
Simulate a press of a key.
Valid keys are Left, Right, Up, Down.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (🔤 String): Key (one of: "Left", "Right", "Up", "Down")
Simulate down key press
Simulate a press of down key.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Simulate left key press
Simulate a press of left key.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Simulate right key press
Simulate a press of right key.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Simulate stick control
Simulate a stick control.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (🔢 Number): Stick angle (in degrees)
- Parameter 3 (🔢 Number): Stick force (between 0 and 1)
Simulate up key press
Simulate a press of up key.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Movement angle offset
Change the movement angle offset.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Angle (in degrees)
Speed on the X axis
Change the speed on the X axis of the movement
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Speed (in pixels per second)
Speed on the Y axis
Change the speed on the Y axis of the movement
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Speed (in pixels per second)
Behavior conditions
Acceleration
Compare the acceleration of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Acceleration to compare to (in pixels per second per second)
Rotation offset
Compare the rotation offset applied when moving the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Angle to compare to (in degrees)
Angular maximum speed
Compare the maximum angular speed of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Max angular speed to compare to (in degrees per second)
Deceleration
Compare the deceleration of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Deceleration to compare to (in pixels per second per second)
Diagonal movement
Check if the object is allowed to move diagonally
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Is moving
Check if the object is moving.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Maximum speed
Compare the maximum speed of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Max speed to compare to (in pixels per second)
Object rotated
Check if the object is rotated while traveling on its path.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Speed
Compare the speed of the object
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Speed to compare to (in pixels per second)
Angle of movement
Compare the angle of the top-down movement of the object.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (🔢 Number): Angle (in degrees)
- Parameter 3 (🔢 Number): Tolerance (in degrees)
Control pressed or simulated
A control was applied from a default control or simulated by an action.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (🔤 String): Key (one of: "Left", "Right", "Up", "Down", "Stick")
Movement angle offset
Compare the movement angle offset.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Angle (in degrees)
Speed on X axis
Compare the velocity of the top-down movement of the object on the X axis.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Speed to compare to (in pixels per second)
Speed on Y axis
Compare the velocity of the top-down movement of the object on the Y axis.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Speed to compare to (in pixels per second)
Behavior expressions
Expression | Description | |
---|---|---|
Object.TopDownMovement::Acceleration() |
Acceleration of the object | |
Object.TopDownMovement::Angle() |
Angle, in degrees, of the movement | |
Object.TopDownMovement::AngleOffset() |
Rotation offset applied to the object | |
Object.TopDownMovement::AngularMaxSpeed() |
Angular maximum speed of the object | |
Object.TopDownMovement::Deceleration() |
Deceleration of the object | |
Object.TopDownMovement::MaxSpeed() |
Maximum speed of the object | |
Object.TopDownMovement::MovementAngleOffset() |
Return the movement angle offset. | |
Object.TopDownMovement::Speed() |
Speed of the object | |
Object.TopDownMovement::StickAngle() |
Return the angle of the simulated stick input (in degrees) | |
Object.TopDownMovement::XVelocity() |
Speed on the X axis of the movement | |
Object.TopDownMovement::YVelocity() |
Speed on the Y axis of the movement |
The Top-down movement extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.
This page is an auto-generated reference page about the Top-down movement feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.