Auto typing animation for text ("typewriter" effect)
Reveal a text one letter after the other.
Authors and contributors to this experimental extension: Bouh, VictrisGames, D8H.
Reveal a text one letter after the other (a "typewriter" effect).
It can be used for dialogue scenes or visual novels on Text and Bitmap Text objects.
The top-down RPG example uses this extension (open the project online).
Tip
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Auto typing text
Reveal a text one letter after the other.
Behavior actions
Show Nth first characters
Jump to a specific position in the text. Positions start at "0" and increase by one for every character.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (🔢 Number): Character position
Technical note: parameter 3 are internal parameters handled by GDevelop.
Restart typing from the beginning
Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Technical note: parameter 2 are internal parameters handled by GDevelop.
Time between characters
Change the time between characters beign typed.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Value
Technical note: parameter 4 are internal parameters handled by GDevelop.
Show the full text
Show the full text.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Technical note: parameter 2 are internal parameters handled by GDevelop.
Behavior conditions
Has just typed
Check if a character has just been typed. Useful for triggering sound effects.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Technical note: parameter 2 are internal parameters handled by GDevelop.
Time between characters
Compare the time between characters beign typed.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Value to compare
Technical note: parameter 4 are internal parameters handled by GDevelop.
Finished typing
Check if the full text has been typed.
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Technical note: parameter 2 are internal parameters handled by GDevelop.
Behavior expressions
Expression | Description | |
---|---|---|
Object.AutoTyping::Interval() |
Return the time between characters beign typed. |
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