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Resource bar (separated units)

A bar that represents a resource in the game (health, mana, ammo, etc).

Authors and contributors to this experimental extension: D8H, VictrisGames, Entropy.


A bar that represents a resource in the game (health, mana, ammo, etc).

There are ready-to-use resource bars in the asset-store resource bars pack.

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Resource bar (separated units)

A bar that represents a resource in the game (health, mana, ammo, etc).

Object actions

Maximum value
Change the maximum value of the object.

See parameters
  • Parameter 0: 👾 Object
  • Parameter 1: 🟰 Operator
  • Parameter 2 (🔢 Number): Value

Technical note: parameter 3 are internal parameters handled by GDevelop.

Value
Change the value of the object.

See parameters
  • Parameter 0: 👾 Object
  • Parameter 1: 🟰 Operator
  • Parameter 2 (🔢 Number): Value

Technical note: parameter 3 are internal parameters handled by GDevelop.

Object conditions

Empty
Check if the bar is empty.

See parameters
  • Parameter 0: 👾 Object

Technical note: parameter 1 are internal parameters handled by GDevelop.

Full
Check if the bar is full.

See parameters
  • Parameter 0: 👾 Object

Technical note: parameter 1 are internal parameters handled by GDevelop.

Maximum value
Compare the maximum value of the object.

See parameters
  • Parameter 0: 👾 Object
  • Parameter 1: 🟰 Relational operator
  • Parameter 2 (🔢 Number): Value to compare

Technical note: parameter 3 are internal parameters handled by GDevelop.

Value
Compare the value of the object.

See parameters
  • Parameter 0: 👾 Object
  • Parameter 1: 🟰 Relational operator
  • Parameter 2 (🔢 Number): Value to compare

Technical note: parameter 3 are internal parameters handled by GDevelop.

Object expressions

Expression Description
Object.MaxValue() Return the maximum value of the object.
Object.Value() Return the value of the object.

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